1928. EDENMOOR, LOUISIANA
Your team has ninety minutes to solve the case and prove that you are the best detective here. Every game it's a new case. Don't miss out!
The Edenmoor Case is a team investigation built around a single unresolved crime in Jazz Age Louisiana. Your team works the case from the table — following leads, questioning witnesses, and assembling evidence onto a shared board before ninety minutes run out.
And you are not the only ones on it. Across the room, rival teams chase the very same killer through the very same city, on the very same clock. Everyone has the case. Only the sharpest reading of it wins.
It is not an escape room, not a theatrical performance, and nothing needs to be installed. It runs in a browser. The complexity is in the case itself.
Your team receives the initial file: what is known, what is alleged, and the first leads worth following. From there, the address book opens Edenmoor — its locations, its people, its establishments and residences. Where you go is your decision, and every visit draws from a time budget that does not replenish.
Witnesses speak when approached. Some of them are honest. Statements accumulate alongside documents and evidence on the board, and the contradictions begin early. By the final minutes, the case has a shape — suspects connected to locations, timelines that either cohere or quietly destroy each other. Your team submits its answer before the clock does it for you.
Inside the Investigation
Once the investigation opens, your team enters Edenmoor and starts working leads. You may find yourself at a waterfront office, a jazz club on the wrong side of the city, a police precinct whose loyalties are not entirely to the law, or an address that seemed irrelevant until it wasn’t. Each location delivers something — a statement, a document, a name, a contradiction — and the evidence board fills accordingly.
The teams that close the case are not always the fastest ones. They are the ones that notice when two things don’t fit, change their minds when the evidence demands it, and resist the version of events that seems obvious in the first thirty minutes.
The Particulars
Records & Inquiries
No. The investigation runs from your device. There is no constructed space and no physical puzzle.
No — it’s a browser game, so you just need to bring your device. A laptop is the suggested option, but a tablet or phone will work too.
Two to eight people per team. But if you’re a bold solo detective, feel free to register on your own.
Yes — team socials, offsites, company evenings. It does not present as a workshop and does not behave like one. Contact us at info@edenmoor.eu and we’ll get back to you.
The case closes either way. You receive the outcome and a breakdown of what the investigation found and what it missed.
Yes. Write to us at info@edenmoor.eu with a detailed inquiry and we’ll get back to you.
The Case Awaits
Edenmoor is waiting. The witnesses are already talking, and some of them are lying.