A Noir Detective Investigation for Teams

The Edenmoor Case

1928. EDENMOOR, LOUISIANA

Your team has ninety minutes to solve the case and prove that you are the best detective here.  Every game it's a new case. Don't miss out!

The investigation board — witnesses, clues and the strings between them

Solve the Case

Register Your Team

Confirmed within 24 hours. Your six-digit case code arrives by email before the investigation. — Records Division

What Is It

The Edenmoor Case is a team investigation built around a single unresolved crime in Jazz Age Louisiana. Your team works the case from the table — following leads, questioning witnesses, and assembling evidence onto a shared board before ninety minutes run out.

And you are not the only ones on it. Across the room, rival teams chase the very same killer through the very same city, on the very same clock. Everyone has the case. Only the sharpest reading of it wins.

It is not an escape room, not a theatrical performance, and nothing needs to be installed. It runs in a browser. The complexity is in the case itself.

Edenmoor Police Department
Records Division · Field Procedure
Form 19-C
Rev. 1928

How It Works

Your team receives the initial file: what is known, what is alleged, and the first leads worth following. From there, the address book opens Edenmoor — its locations, its people, its establishments and residences. Where you go is your decision, and every visit draws from a time budget that does not replenish.

Witnesses speak when approached. Some of them are honest. Statements accumulate alongside documents and evidence on the board, and the contradictions begin early. By the final minutes, the case has a shape — suspects connected to locations, timelines that either cohere or quietly destroy each other. Your team submits its answer before the clock does it for you.

Received

Inside the Investigation

What Happens
During the Game

Once the investigation opens, your team enters Edenmoor and starts working leads. You may find yourself at a waterfront office, a jazz club on the wrong side of the city, a police precinct whose loyalties are not entirely to the law, or an address that seemed irrelevant until it wasn’t. Each location delivers something — a statement, a document, a name, a contradiction — and the evidence board fills accordingly.

The teams that close the case are not always the fastest ones. They are the ones that notice when two things don’t fit, change their minds when the evidence demands it, and resist the version of events that seems obvious in the first thirty minutes.

The Particulars

Game Details

Duration
90 minutes
Players
2–8 per team
Format
Browser-based team investigation
Language
English
What You Need
A laptop, tablet, or phone, a team, and the case code sent just before your game begins

Records & Inquiries

Questions on File

Is this an escape room?+

No. The investigation runs from your device. There is no constructed space and no physical puzzle.

Do we need to install anything?+

No — it’s a browser game, so you just need to bring your device. A laptop is the suggested option, but a tablet or phone will work too.

How many people can play?+

Two to eight people per team. But if you’re a bold solo detective, feel free to register on your own.

Is it suitable for corporate events?+

Yes — team socials, offsites, company evenings. It does not present as a workshop and does not behave like one. Contact us at info@edenmoor.eu and we’ll get back to you.

What if we don’t solve it?+

The case closes either way. You receive the outcome and a breakdown of what the investigation found and what it missed.

Can we book for a private group?+

Yes. Write to us at info@edenmoor.eu with a detailed inquiry and we’ll get back to you.

The Case Awaits

One Case.
Ninety Minutes.

Edenmoor is waiting. The witnesses are already talking, and some of them are lying.

Solve the Case

Register Your Team

Confirmed within 24 hours. Your six-digit case code arrives by email before the investigation. — Records Division